Document Type
Poster
Publication Date
Fall 2020
Abstract
With the rapid advance of digital technology in the 1990’s came the development of computer generated imagery (CGI) and graphics, allowing access to new forms of algorithmic and artistic media that would ultimately open up and transform the landscape of contemporary digital art. This continued advancement of computers and graphic software has furthered the ways in which we can share and convey imagery and video, especially through digital platforms. In this regard, as the popularity of creating and sharing digital art via the internet continues to rise, I felt compelled to consider the relationship between (subjectively speaking) art produced by digital means or artificial intelligence and art produced in the traditional sense by way of the human hand.
Recommended Citation
Ruiz, Elena, "Watercolorization in the Digital Landscape: Traditional Watercolor Painting Simulated in Computer Generated Art" (2020). IPHS 200: Programming Humanity. Paper 27.
https://digital.kenyon.edu/dh_iphs_prog/27
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.